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Post by David Okum on Mar 20, 2016 10:43:45 GMT -5
I couldn't get to see Cyclops, Wolfsbane, etc. The Prof X link worked though. I'm looking forward to seeing some of those write-ups!
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Post by bluecloud2k2 on Mar 20, 2016 12:40:44 GMT -5
Probably because they are scheduled to drop over the next few days.
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Post by bluecloud2k2 on Mar 21, 2016 8:00:16 GMT -5
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Post by David Okum on Mar 21, 2016 19:57:49 GMT -5
Cyclops looks good!
Note: some changes are being made in the Gear section to fix some inconsistencies. I also have to tweak the differences between Drain and Nullify a bit more to make them more robust!
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Post by bluecloud2k2 on Mar 22, 2016 22:11:42 GMT -5
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Post by bluecloud2k2 on Mar 23, 2016 11:42:42 GMT -5
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Post by David Okum on Mar 23, 2016 19:41:30 GMT -5
The best part about this writeup (besides the fact that it's freakin' Wolfsbane) is that you modded the Fleet Feet Talent and that's how it'll be in the Advanced Rules (I already do that stuff already too). I also want to encourage players to do this when they want to make a specific power or power effect.
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Post by David Okum on Mar 23, 2016 19:43:23 GMT -5
Alright, looking at the book I've tweaked some power write-ups and based on the feedback I've been getting it appears the Gear chapter could use an overhaul. I will go through and make sure it's consistent as well as worded a little more elegantly. Tonight though, I am finishing up some comic pages for another project.
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Post by bluecloud2k2 on Mar 23, 2016 23:04:23 GMT -5
Right now I'm working on Juggernaut... I think his Helmet would be a Rank 2 Gear item that grants Immunity (Mental Powers), to compensate for his Vulnerability (Mind Blasts).
What do you think?
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Post by David Okum on Mar 23, 2016 23:40:40 GMT -5
Right now I'm working on Juggernaut... I think his Helmet would be a Rank 2 Gear item that grants Immunity (Mental Powers), to compensate for his Vulnerability (Mind Blasts). What do you think? I really have to detail Immunity once the Advanced book is finished. Mental Powers Immunity sounds about right if I remember reading those late 70s, early 80s X-Men comics. I think Rank 2 would be about right. Taking off his helmet would be difficult, but not impossible, of course. I recall a Champions battle I played around 1982 where a magnetic controller popped off Juggernaut's helmet (after an extended struggle) and the mentalist Ego Attacked him into oblivion. TEAMWORK!
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Post by bluecloud2k2 on Mar 24, 2016 13:37:09 GMT -5
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Post by David Okum on Mar 24, 2016 18:22:45 GMT -5
I was born in Canada too, but not in the 1700s... I really want to play with these things!
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Post by bluecloud2k2 on Mar 27, 2016 7:45:08 GMT -5
So I'm guessing you think my write-ups for the various characters are spot on?
Still tweaking Juggernaut. Been a bit under the weather past few days.
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Post by David Okum on Mar 27, 2016 14:50:59 GMT -5
So I'm guessing you think my write-ups for the various characters are spot on? Still tweaking Juggernaut. Been a bit under the weather past few days. Hope you are feeling better! I'm looking forward to running some Marvel characters. I ran a Marvel Universe set in the old west in an EARLY play test of Save the Day (2009-2010 or so). I really liked it. Here are some images. I should probably do something with this at some point. Attachments:
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Post by bluecloud2k2 on Mar 28, 2016 6:43:02 GMT -5
Cool
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