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Post by bluecloud2k2 on Oct 24, 2016 12:39:44 GMT -5
Me thinks, for Sanity... Players would have a second Health Pool called Mental Health (which is equal to Phsyical Health? Three times Ability? What?) SAN damage would be a mental blast, but when SAN damage is equal to your Mental health you are incapacitated (laying in the corner gibbering).. and when you reach negative Mental Health, you go fully insane and hostile...
Don't mind me... just pondering the merits of a CoC one-shot for Halloween... I've already reach negative Mental Health...
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Post by David Okum on Oct 25, 2016 18:40:42 GMT -5
Me thinks, for Sanity... Players would have a second Health Pool called Mental Health (which is equal to Phsyical Health? Three times Ability? What?) SAN damage would be a mental blast, but when SAN damage is equal to your Mental health you are incapacitated (laying in the corner gibbering).. and when you reach negative Mental Health, you go fully insane and hostile... Don't mind me... just pondering the merits of a CoC one-shot for Halloween... I've already reach negative Mental Health... Yes, just like Wounded doesn't mean Dead, you can lose your Sanity and become incapacitated in some way. Taking half your remaining San or more in a panel would mean you must make an Ability Check or go temporarily insane. I have some rules along these lines on the Eldritch cards, but they could use some polishing up.
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Post by bluecloud2k2 on Oct 28, 2016 16:50:49 GMT -5
So just outta curiosity... any chance of these rules making into the Deep Magic source book?
Because 3rd edition Champions comes to mind where you needed something akin to a dozen books to have access to the rules for every single skill/power... and then 4th ed Champions came along and put all of the rules in one book (which I still have my copy of Champions #450! I can't believe it's been over 20 years!)
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Post by David Okum on Oct 30, 2016 22:03:12 GMT -5
So just outta curiosity... any chance of these rules making into the Deep Magic source book? Because 3rd edition Champions comes to mind where you needed something akin to a dozen books to have access to the rules for every single skill/power... and then 4th ed Champions came along and put all of the rules in one book (which I still have my copy of Champions #450! I can't believe it's been over 20 years!) I have been looking at including Sanity rules into the Deep Magic Source Book (there is a section on Eldritch Horrors). I think it adds nice optional material that can be used in addition to the basic game as opposed to some of the really integral things that were added to the 4th ed. Champions. Man, I still love that book too. It had the best mix of production values and crunch.
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Post by bluecloud2k2 on Oct 31, 2016 7:16:15 GMT -5
I actually liked 5th ed champions more than 4th... though if I were to find people who actually wanted to play, there are a few changes from 6e I would incorporate (getting rid of figured Characteristics and changing AVLD to AVAD and that's about it). The rest of the 6e changes were complete and utter poo IMO.
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