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Post by kidkraken on Jun 21, 2017 11:22:52 GMT -5
Hey David,
Picked up your game to start playing with my daughters. One of them wants to play a shapeshifter that can transform into animals. My reading of Transformation: Mundane Self and Alternate Self leaves me with the impression that the Transformation burns one of the panel powers but doesn't really get you anything new. The character gets the ability to turn into a superhero with one Panel Power and Two Issue powers. The Mundane Self seems to be be at further disadvantage as the transformation could be limited if the storyteller chooses to have that limit come into effect.
Looking at The Mighty Footman, it looks like this was addressed with a second panel power. Is that what was intended?
Thanks for the game, I can't wait to play it with the girls!
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Post by David Okum on Jun 21, 2017 23:25:45 GMT -5
Hey David, Picked up your game to start playing with my daughters. One of them wants to play a shapeshifter that can transform into animals. My reading of Transformation: Mundane Self and Alternate Self leaves me with the impression that the Transformation burns one of the panel powers but doesn't really get you anything new. The character gets the ability to turn into a superhero with one Panel Power and Two Issue powers. The Mundane Self seems to be be at further disadvantage as the transformation could be limited if the storyteller chooses to have that limit come into effect. Looking at The Mighty Footman, it looks like this was addressed with a second panel power. Is that what was intended? Thanks for the game, I can't wait to play it with the girls! Thanks for picking up the game. Character creation is a fun part of the experience. Let me know how the game goes! I always love to hear about how people play the game. Re. Transformation: Mundane Self and Alternate Self, yes, it does use up a panel power. What it does is allow the character to have a completely alternate form that can be written up as a separate character (as per guidelines in the book). The Mundane Self is sort of like a Billy Batson, Bruce Banner or Usagi in Sailor Moon. Although the mundane form has no powers (other than transformation), this alternate form may easily blend into a crowd or hide the whereabouts of the hero form. Alternately, transforming into the hero form can require a trigger, ritual or some other fancy method. It's really up to the player and GM to come up with something awesome. Creatively using the transformation could also release a character from the grasp of a bad guy, break the chains that hold them, or illuminate a room with enough light to stun/blind the baddies for a Page. Alternate Self is really another character with a whole suite of special powers (keeping room for transformation) like a werewolf, or beast boy kind of character. This would be the animal shapeshifter. You could use write ups for animals in the book or 'wing it' as you go using the existing animals as a guideline. There are lots of options for Transforming characters so make sure to set out the limitations of the powers right from the start. The Mighty Footman is interesting because he is a hero form that can take on a 'mundane human form' in order to fit in and hide from those who would hunt his bigfoot form. The advantage there is that he can pass on the street without freaking people out or attracting attention. The reason he has three Panel Powers is that the player opted to pick up an extra Dark Secret, letting him pick another power.
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Post by kidkraken on Jun 22, 2017 11:23:18 GMT -5
Right on, makes complete sense. Appreciate the quick response. I'll post the ladies characters on the boards when they have filled out. I'm going to run a local adventure for them using locations in the town and valley. I may make have some of the Team Canada characters show up as we're on your side of the 49th parallel.
All the best!
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