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Post by David Okum on Mar 21, 2016 23:23:21 GMT -5
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Post by David Okum on Mar 21, 2016 23:59:50 GMT -5
Daredevil Ability: 3 Health: 12Origin: Highly Trained Class: Martial Artist Side: Hero Alter Ego: Matt Murdock Schtick: Vigilante Comic Scale: Super Panel Powers: Supersense 2: Echo Location Hearing (as good as sight, but also advanced Hearing +3 Awareness, +6 Total) Hand to Hand Attack: +3 HtH DMG (Martial Arts) Battlezone: +3 Counterattack DMG Issue Powers: Path Of Destruction 2 Fists of Fury Talents (included in combat mods) Acrobat, Awareness 3, Brawling, Counterattack, Combat Mastery (RNG) 2, Combat Mastery (HtH) 2, Disarm, Disengage, Elusive 3, Mighty 2, Physical, Toughness 2 Dark Secrets: Secret Identity: Matt Murdock Vulnerable: 2x effect from sonic attacks. Dependent 2: Karen Page, Foggy Arch Enemy 3: Organized Crime, SuperVillains of the Week, NYPD Hunting: Organized Crime HtH Mod: +2 RNG Mod: +2 DEF Mod: +3 Armour:+4 Costume, +2 (+6 Total) DMG Mod: HTH +5, RNG +2 (thrown stick) Gear: Armoured Costume 2: +4 Armour Escrima Sticks (Batons, HtH weapon, can be thrown, +0 DMG, 6/9/12)
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Post by David Okum on Mar 25, 2016 10:55:36 GMT -5
Your Friendly Neighbourhood Spider ManAbility: 3 Health: 12Origin: Feral Class: Gadgeteer Side: Hero Alter Ego: Peter Parker Schtick: Spiders Comic Scale: Super Panel Powers: Alternative Movement: Wall Crawling Super Sense: Spidey Sense (detect danger with Ability Check (6)) Super Gear: Web Spinners (worn on wrists) Entrap Aternate Power: Trick Shot (Technology adds to Ability Check (9), creates other effects with Web Shooters such as Invulnerable, Gliding, Telekinesis, Blast, etc.) Issue Powers: Element of Surprise 2 Talents (included in combat mods) Acrobat 3, Awareness 3, Brawling, Counterattack, Disengage, Elusive 3, Fleet Feet, Mighty 3, Scholar, Sneaky, Technology 3, Toughness 2, Trap Savvy Dark Secrets: Secret Identity: Peter Parker Poor Dependent 2: Aunt May, Mary Jane Arch Enemy 3: SuperVillains, J.Jonah Jameson, Venom Honourable (with great power…) HtH Mod: +0 RNG Mod: +0 DEF Mod: +3 Armour: +2 DMG Mod: HTH +3, RNG +0 Gear: 5 Spider Tracers, used to listen in and track movements of thugs Web Spinners (worn on wrists): Alt. Movement (Swinging)
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Post by bluecloud2k2 on Mar 28, 2016 6:49:33 GMT -5
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Post by David Okum on Mar 30, 2016 21:16:02 GMT -5
Elektra
Ability: 3 Health: 12Origin: Highly Trained Class: Martial Artist Side: Anti-Hero Alter Ego: Elektra Natchios Schtick: Femme Fatale Ninja Comic Scale: Super Panel Powers: Alternate Power: Chi Powers (Ninja skills include Illusions, Mind Control, Telepathy with other Telepaths) Stunts Weapon Fu Issue Powers: Analyze Weakness Path of Destruction Talents (included in combat mods) Acrobat 3, Awareness, Brawling, Combat Mastery (HtH) 2, Counterattack, Disengage, Elusive 3, Fleet Feet, Gear (wealthy) 3, Mighty 2, Sneaky 3, Toughness 2, Trap Savvy Dark Secrets: Orders (Chaste) Dishonourable (Casual Killer/Assassin) Arch Enemy 3 (The Hand) Hunter (The Hand) Skeleton in Closet (a past that haunts her) HtH Mod: +2 RNG Mod: +0 DEF Mod: +3 Armour: +2 DMG Mod: HTH +2, RNG +0 (+2 with Shuriken) Gear: Sai (HtH Weapon) Shuriken (Thrown RNG Weapon) 6/9/12
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Post by David Okum on Mar 31, 2016 22:13:51 GMT -5
Rhino Ability: 3 Health: 18Origin: Weird Science Class: Brute Side: Villain Alter Ego: Aleksei Sytsevich Schtick: Rhino Comic Scale: Super Panel Powers: Super Gear (Rhino Skin: Invulnerability 2) Super Gear (Super Strength 2) +6 HtH Damage, x3 effect on Super Strength Table +6 Health Issue Powers: Smash Invincible Talents (included in combat mods) Combat Mastery (HtH) 2, Fleet Feet, Mighty 3, Physical, Toughness 3, Unstoppable Dark Secrets: Orders (KGB) Dishonourable (Casual Killer) Arch Enemy (Spider Man) No Worries (-1 DEF Roll) HtH Mod: +2 RNG Mod: +0 DEF Mod: -1 Armour: Invulnerable (12 with Ability Check (6), 6 if failed) +3 (15/9 total) DMG Mod: HTH +9, RNG +0 Gear: No Gear
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Post by David Okum on Apr 2, 2016 23:07:28 GMT -5
Electro Ability: 3 Health: 12Origin: Mutant Class: Blaster Side: Villain Alter Ego: Maxwell Dillon Schtick: Electricity Comic Scale: Super Panel Powers: Alternate Movement 2: (Flight, 2x movement, along Power Lines) Alternate Power: Trick Shot (can increase damage of Blast, Area Effect, Autofire, etc.) Blast 2: 10/20/30, +3 DMG Telekinesis (only affects control of electrical devices) Issue Powers: Overload Pure Energy Talents (included in combat mods) Favourite Attack (Blast), Disengage, Dive, Elusive 3, Marksman, Mighty, Powers 2 Dark Secrets: Dishonourable (lies and steals shamelessly) Arch Enemy (Spider Man) Allergic to Water (Ability Check vs 2d6 to determine damage) Power Limitation (effects of powers don’t work on grounded or targets otherwise shielded from electricity) Orders (Sinister Six) HtH Mod: +0 RNG Mod: +2 DEF Mod: +3 Armour: +2 DMG Mod: HTH +0, RNG +3 Gear: Armoured Costume: +2 Armour
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Post by bluecloud2k2 on Apr 3, 2016 14:47:13 GMT -5
Dave, I posted Juggernaut and Sabretooth to my blog... working on Black Widow and Hawkeye atm.
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Post by David Okum on Apr 3, 2016 15:15:48 GMT -5
Dave, I posted Juggernaut and Sabretooth to my blog... working on Black Widow and Hawkeye atm. I can't wait to see your take on Hawkeye!
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Post by bluecloud2k2 on Apr 7, 2016 13:41:36 GMT -5
Question: Hawkeye's bow I built as a Rank 4 Gear (Heavy Ranged weapon that also functions as a light melee weapon). If Hawkeye has Favored Attack (Bow), does that count as both ranged and melee bonus?
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Post by David Okum on Apr 7, 2016 13:44:15 GMT -5
Question: Hawkeye's bow I built as a Rank 4 Gear (Heavy Ranged weapon that also functions as a light melee weapon). If Hawkeye has Favored Attack (Bow), does that count as both ranged and melee bonus? It would be only for the Bow as a Ranged Attack, unless it was bought twice as Ranged (Bow) and HtH (Bow).
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Post by bluecloud2k2 on Apr 21, 2016 17:45:54 GMT -5
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Post by David Okum on Apr 22, 2016 18:20:48 GMT -5
Now I want to do more of this sort of thing... but for the DC universe.
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Post by bluecloud2k2 on Apr 23, 2016 7:43:58 GMT -5
Help yourself... I'm only doing the ones I have Clix for.
Though I need to update my list of what I have since a friend just sent me some more Clix. Though aside from Elektro and maybe one other, they are all DC.
*sigh* I'm not a big DC fan... *pout*
Anyone in the states interested in doing some trading?
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Post by David Okum on Apr 23, 2016 20:14:20 GMT -5
Help yourself... I'm only doing the ones I have Clix for. Though I need to update my list of what I have since a friend just sent me some more Clix. Though aside from Elektro and maybe one other, they are all DC. *sigh* I'm not a big DC fan... *pout* Anyone in the states interested in doing some trading? Have you tried looking at Ebay? I picked up a bunch of individual minis really cheap from the same vendor and saved a ton on shipping. I was also able to pick what I wanted.
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