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Post by bluecloud2k2 on Nov 22, 2016 18:10:08 GMT -5
Flashbang Grenade, Concussion Grenade, Fragmentation Grenade (Rank 1, 2 and 3 gear respectively)
Are these single-use Gear or are they unlimited until you roll a fumble?
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Post by David Okum on Nov 25, 2016 0:12:21 GMT -5
Flashbang Grenade, Concussion Grenade, Fragmentation Grenade (Rank 1, 2 and 3 gear respectively) Are these single-use Gear or are they unlimited until you roll a fumble? I have played it as unlimited, but it certainly gets a bit too powerful too fast. As an option during playtesting I have limited the number to the Ability of the character per encounter. This tends to give enough to make a difference, but not enough to totally dominate. I haven't played it as single use unless they only found one Grenade.
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Post by bluecloud2k2 on Dec 6, 2016 11:41:41 GMT -5
Here's another:
I'm still tinkering with converting my Arena of the Planeswalkers units over to Save the Day. I'm building the Kor Hookmasters with the following Equipment:
Kor-Kusarigama (Rank 3 Gear) -Rank 1 Melee Weapon -Reach (8") -Entrap 1 Rank (Can be used to "trip" someone for one turn, 2 turn cool down)
Basically the Kusarigama is a Melee Weapon that can be used at ranged, and may be used to trip the target costing them their next action. I based the range on the short range for a rank 1 ranged weapon.
If the Hookmaster takes Favored Attack (Kusarigama), does the bonus apply to the Melee Attack, Ranged Attack, and Entrap? Or do these have to be taken separately).
Does the Mighty Talent apply to Damage when used as a Ranged Weapon since it is thrown?
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Post by David Okum on Dec 6, 2016 14:04:47 GMT -5
Here's another: I'm still tinkering with converting my Arena of the Planeswalkers units over to Save the Day. I'm building the Kor Hookmasters with the following Equipment: Kor-Kusarigama (Rank 3 Gear) -Rank 1 Melee Weapon -Reach (8") -Entrap 1 Rank (Can be used to "trip" someone for one turn, 2 turn cool down) Basically the Kusarigama is a Melee Weapon that can be used at ranged, and may be used to trip the target costing them their next action. I based the range on the short range for a rank 1 ranged weapon. If the Hookmaster takes Favored Attack (Kusarigama), does the bonus apply to the Melee Attack, Ranged Attack, and Entrap? Or do these have to be taken separately). Does the Mighty Talent apply to Damage when used as a Ranged Weapon since it is thrown? The Favoured attack would have to be limited to HtH or Ranged. The Entrap would be HtH. Mighty Applies to thrown weapons. Yes. I had a superhero with Mighty throw a throwing knife through a wall once and hit a target. Ouch.
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