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Post by bluecloud2k2 on Aug 29, 2016 15:16:26 GMT -5
Right now I'm in the process of creating Writeups for Save the Day of my Arena of the Planeswalkers minis (I have the Original Release and Battle for Zendikar boxed sets). This is causing me to have to mix and match and tweak some of the powers.
I'm giving Gideon a healing power as follows:
Heiromantic Healing (1 Rank) - 1 Rank of Recovery (1 Rank) - Area of Effect: 2" Radius (+1 Rank) - User may select Targets within Area (+1 Rank) - Power has 2 Turn Cooldown (33% total Cost)
This power heals damage equal to the users Ability once every 3 turns.
Does this seem about right in terms of cost? Since I'm giving all of the Leaders (since I can't really call them PW's) an Ability of 5, it means any friendly units in the target area (excluding Gideon) gets back 5 points of health. I'm almost tempted to tweak the power a bit more, and have it set so it heals 5 points of damage divided up among any targtes in a 4" radius...
Feedback?
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Post by David Okum on Aug 31, 2016 11:30:28 GMT -5
OK, looking at it it seems like it's on track.
I have the Cooldown Tweak (a Bane (or bad) Tweak) mean that the Power can only be used every 3 Pages (turns). That's not too far off from what you figured here. I wasn't going to make the Tweaks remove percentages as much as I was going to make them remove Ranks from the total (to keep it simple).
I don't want to overly complicate things, but I could set it being as you wrote it if you added another Bane Tweak:
Heiromantic Healing
-1 Rank of Recovery (1 Rank) -Area of Effect: 2 square radius (+1 Rank) -Boon Tweak: Select Targets in area (+1 Rank) -Bane Tweak: Cooldown (Use once every 4 Pages, modified below to be 2 Pages total) (- 1 Rank) -Bane Tweak: Focus (Character must use a Panel to do nothing else, in this case recovery of the cool down) (- 1 Rank)
Total Cost 1 Rank of Power
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Post by bluecloud2k2 on Sept 1, 2016 5:49:34 GMT -5
Ah, I think there is some confusion. Two-turn cooldown means the power is unusable for the two turns following it's use.
In this case, Gideon uses it on turn 1, and must take other actions during turns 2 and 3.
Heiromantic Healing is only usable 33% of the time, so costs 1 rank for 3 ranks worth of power.
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