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Post by David Okum on Feb 15, 2016 13:31:43 GMT -5
OK, I did a major push over the weekend and got a LOT done. Here is what still needs to be completed (besides editing): - A Combat Page, outlining the steps of combat on one page - Finish the Gear chapter, particularly some combinations to show how Gear can be built combining Talents and Powers. - Complete write ups and art for all the animals and monsters in the bestiary as well as the villains (Heroes are just about done). - Add Experience to the Character Sheets - Layout the Character Sheets for the Last 20 pages of the book. - Gather all the names for the Kickstarter and Paypal supporters for the acknowledgements page. Not too bad really. I thought there would be more to do. Alrighty, this is where the final push for the Basic Rulebook will be discussed. I'm looking forward to this for sure as the game has really come a long way from play testing over the years. Your input has been very helpful. Last night I finalized the power descriptions. I still have to make sure ALL the powers are there. I missed a few from the cards on the play test beta release. I also moved some game mechanics material from the front of the book to the middle in the game play chapter. It makes more sense there. Tonight I will be finalizing the Game Play Chapter and moving on to the GM Advice Chapter. I will need your help for deciding which sample heroes and villains and monsters/animals show up in the last section of the book. I am looking forward to this as usually this is the most lonely part of the writing process. It'll be nice to have people on board. D.
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Post by David Okum on Feb 15, 2016 19:13:41 GMT -5
I must really thank Bluecloud2k2/AKA Harland for all of his wonderful input. We are both coming to the game as Champions players and it's a good angle to approach the topic from.
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Post by bluecloud2k2 on Feb 16, 2016 0:32:35 GMT -5
Something else to consider: - Mad Science makes me think of villains. May want to change it to Weird Science or Super Science.
- Having layers on the Character Cards for the Blank Sketch templates for alternate poses for both men and women (maybe teens and children as well?). Thought I would do these last myself.
- Blank Character Cards (Origin and Class), so players can create their own, putting in Blank Title Boxes for the Powers and Blank Lines for the Talents lists
Some alternate/variation Origins I thought of are: Cursed This Origin is for those who receive their powers from a mystical source, typically being cursed by a powerful being or picking up a cursed artifact. Panel Powers: Alternate Power (Altered Physiology), Drain, Hand to Hand Attack, Super-Sense, Super-Strength, Transfer Issue Powers: Berserker, Death Touch, Fists of Fury Talents: Awareness, Brawling, Disengage, Elusive, Fleet Feet, Mighty, Physical, Powers, Toughness, Unstoppable, Possessed This Origin is for those who are possessed by a primal spirit, ghost, demon, angel, alien, or some other entity. Panel Powers: Alternate Movement, Immune, Invulnerable, Telepathy, Telekinesis, Willpower Issue Powers: Curse, Dispel, Enchant Talents: Awareness, Catfall, Charming, Craft, Elusive, Lucky, Power, Scholar, Uncanny Dodge, Unstoppable
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Post by David Okum on Feb 16, 2016 22:25:29 GMT -5
Those origins would be right at home in the Deep Magic sourcebook. I'll keep the Mad Science/Weird Science thing in mind. One idea I've been kicking around is adding 2 to the starting Gear for Basic Characters. So they'd have 3 Ranks of Gear to play with at the start of the game. It kind of makes sense considering the toys superheroes seem to have such as armoured costumes, safe houses, hideouts, etc. What do people think? Too much? Something else to consider: - Mad Science makes me think of villains. May want to change it to Weird Science or Super Science.
- Having layers on the Character Cards for the Blank Sketch templates for alternate poses for both men and women (maybe teens and children as well?). Thought I would do these last myself.
- Blank Character Cards (Origin and Class), so players can create their own, putting in Blank Title Boxes for the Powers and Blank Lines for the Talents lists
Some alternate/variation Origins I thought of are: Cursed This Origin is for those who receive their powers from a mystical source, typically being cursed by a powerful being or picking up a cursed artifact. Panel Powers: Alternate Power (Altered Physiology), Drain, Hand to Hand Attack, Super-Sense, Super-Strength, Transfer Issue Powers: Berserker, Death Touch, Fists of Fury Talents: Awareness, Brawling, Disengage, Elusive, Fleet Feet, Mighty, Physical, Powers, Toughness, Unstoppable, Possessed This Origin is for those who are possessed by a primal spirit, ghost, demon, angel, alien, or some other entity. Panel Powers: Alternate Movement, Immune, Invulnerable, Telepathy, Telekinesis, Willpower Issue Powers: Curse, Dispel, Enchant Talents: Awareness, Catfall, Charming, Craft, Elusive, Lucky, Power, Scholar, Uncanny Dodge, Unstoppable
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Post by bluecloud2k2 on Feb 17, 2016 0:18:42 GMT -5
One idea I've been kicking around is adding 2 to the starting Gear for Basic Characters. So they'd have 3 Ranks of Gear to play with at the start of the game. It kind of makes sense considering the toys superheroes seem to have such as armoured costumes, safe houses, hideouts, etc. What do people think? Too much? I think that sounds about right. BTW, what's the rule on taking additional dark Secrets? Seems like a Dark Secret should be worth a Panel Power or 3 Talents... Also, I thought of an option for Arch-Enemy... What do you think?
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Post by David Okum on Feb 17, 2016 14:49:54 GMT -5
Ok.. Gear is raised to 3 Gear Ranks for starting characters.
Getting more character building options by buying up Dark Secrets is mentioned in the Basic Book. Up to a max of Ability in new Dark Secrets. Yep, each Dark Secrets gets One Rank in Panel Powers or Issue Powers, 3 Gear or 3 Talents.
I like how you wrote that up. There is a section in the Advanced Book for exactly this kind of Dark Secret. It's a multi-Rank kind of Dark Secret that really messes with the characters. I had called this Double Dark Secrets, the the name seemed silly.
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Post by David Okum on Feb 19, 2016 12:50:52 GMT -5
Layout and character write-ups are being tweaked at the moment... There are some vehicle rules to deal with... hmm...
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Post by bluecloud2k2 on Feb 20, 2016 7:30:53 GMT -5
Like what? Vehicular Combat? Or just how Vehicles behave in general?
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Post by David Okum on Feb 20, 2016 11:08:40 GMT -5
Overall, it's a section on Gear and how much damage gear takes and how gear breaks. That includes vehicles.
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Post by bluecloud2k2 on Feb 20, 2016 22:33:45 GMT -5
Would a motorbike be written up as a Rank 1 Gear (Alternate Movement: Superspeed)?
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Post by David Okum on Feb 21, 2016 13:11:52 GMT -5
Yeah, that's the kind of thing. Really FAST motorbikes would also have fleet feet. I'm working on the vehicle list today and will share some Would a motorbike be written up as a Rank 1 Gear (Alternate Movement: Superspeed)?
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Post by David Okum on Feb 22, 2016 0:41:15 GMT -5
Tank (Rank 8) Armour: 6 + Health Points: 15 Effects: Fleet Feet (2x Movement every other Panel), Invulnerable (stops 6 points or 3 points), Heavy Machine Gun (top pintle mount 360ยบ, Autofire, +4 Damage), Main Ballistic Cannon: Blast (S 25, M 50, L 75, +6 Damage, Explosive 4 Sq. template), Crew: 4 (commander, gunner, loader, driver), -3 Defensive Rolls, +4 Ramming Damage, -4 Defensive Rolls and Knockback
This is still being play tested. Any thoughts?
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Post by David Okum on Feb 22, 2016 2:02:22 GMT -5
I spent the night working on the Gear chapter for the Save the Day Basic Rulebook. Holy Cats, my head hurts. Now to let the good fairies work on it before I edit it. I will move on to finish the Hero and Villain write ups. Some rules are different now for characters and the villains and heroes that have already appeared in play test products need to be updated.
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Post by David Okum on Feb 25, 2016 12:41:19 GMT -5
So the play testing on Monday was a success. The only thing left with the Gear chapter is to re-organize the material. It is a bit of a mess. I am thinking a clean sweep so tonight I will copy the chapter into another document, clear it and then drop it in so it has some sort of organizational sense. It was hard flipping through the current document trying to find what I needed. I spent the night working on the Gear chapter for the Save the Day Basic Rulebook. Holy Cats, my head hurts. Now to let the good fairies work on it before I edit it. I will move on to finish the Hero and Villain write ups. Some rules are different now for characters and the villains and heroes that have already appeared in play test products need to be updated.
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Post by bluecloud2k2 on Feb 25, 2016 22:20:24 GMT -5
Pretty much every Equipment List I've ever seen has items sorted into Weapons, Armor, Communications, Vehicles, Bases, etc
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